Guilds, Houses, Companies, and Clans of ShadowMist

Guilds

The Monsters’ Guild is still a fairly embryonic structure at this point; the official name has yet to be decided. Unofficial Emperor Grum Grum the Great (Sam Bird), a troll, presides over the monsters of ShadowMist as their undisputed ruler; however, few of them seem to be aware of this fact and it is generally accepted that he only holds that claim because none of them care enough to do anything about it.

ShadowMist Academy of the Magic Arts is a guild for all magic-using classes: Apothecaries, Bards, Druids, Healers, Herbalists, Magesmiths and Wizards.

Houses
House Rolling Thunder is a bardic household. They specialize in Middle Eastern drumming, traditional tribal belly dancing, and fire dancing (poi), but promote all of the bardic arts and sciences. Rolling Thunder aims to spread the bardic arts throughout the HFS, ensuring that no talent is overlooked and no one is left out. The house, which has members in a number of kingdoms, has hosted several bardic circles and competitions at various events, including CRW IV (the Fourth Annual Combined Realms War). Viscountess Me’ira bint Airiella is founder and head of the house.

Companies

The Crossblades is a figthing company who believes and honor and victory are not opposed. Through hard work and training one can become skilled enough that stealth and treachery are not needed to win the battle.

Clans

Ice Drake is a roustabout tribe of sea faring merchants and raiders based on the Vikings. Membership is by invitation only. If Ice Drake thinks you’re worthy, they’ll find you. The clan is led by Ronvald (Matt Whitehead).