Barbarian Class Description
Weapons Allowed:
Any Melee, Bow

Armor:
Up to two points

Shield:
Any

Lives:
4

Abilities According to level
1st
May be Enraged on last life Heal Self 1/life
2nd
One reusable Thrown Weapon Improvise Weapon
3rd
Berserk when Enraged
4th
One additional life (total of 5) Heal Self 2/life
5th
Enraged on last two lives
6th
Item Enchantment 1/game
Explaination of Abilities
Enraged: The Barbarian must start the life Enraged and gains the following abilities and limitations. The Barbarian must wear a distinctive red arm band or head band to denote Enraged. Only a Pacify spell will end the effects of Enrage.
  1. 2 points overall natural armor
  2. Enraged Barbarian natural armor may only be healed by a ranged Heal spell, as they will attack anyone that tries to deliver a touch spell. (A successful Heal will restore all natural armor.)
  3. All weapons wielded by an Enraged Barbarian count as Great weapons, any Great weapon wielded with two hands does 3 points of damage to armor and destroy a shield with 2 solid blows.
  4. The barbarian must immediately seek out and engage in combat and will fight to kill. Enraged Barbarians may NOT disengage combat unless outnumbered 5-to-1 by enemy or facing hostile spell casters.
  5. Enraged Barbarians may NOT use projectile weapons, shields, worn armor, Improvise Weapon ability, nor may they carry enchantments. Heal Self ability may only be used to heal wounds after combat.
Heal Self: Must remain immobile and inactive for an uninterrupted 100 count, after which the wound is healed (as per the Heal spell). This ability is non-magical and only affects wounds.

Berserk: Barbarian is Immune to Death Magic and Abilities while Enraged. This provides immunity to Finger of Death, Mutual Destruction, Doom, Doomsday, Death Strike, and Death Blade.

Improvise Weapon: The Barbarian may use materials at hand to improvise an effective weapon. This may be done at any location, and the new weapon may only be used by the creator. The Barbarian must remain immobile and inactive for an uninterrupted 100 count. This ability effectively allows the Barbarian to use a destroyed, annihilated, cursed, heated, or shattered weapon as if a totally new one had been manufactured.

Item Enchantment: The Barbarian may have one item (weapon or shield only) enchanted once per game. May not carry any neutrals.