The Kingdom of ShadowMist Battlegame Rules

Table of Contents

The Rules of Combat
  1. Battle Game Rules
  2. Anatomy of Wounds
  3. Death and Rebirth
  4. Holds
  5. Subduals and Prisoners
  6. Classes
  7. Non-Fighting Classes
  8. Experience in Fighting and Non-Fighting Classes
Rules of Magic
  1. Enchantments
  2. Fixed Enchantments
  3. Neutrals
  4. Spells
  5. Ball Spells
  6. Quick Reference Guide to Spell Balls
  7. Spell List (A - K)
  8. Spell List (L - Z)
  9. Printable Druid Spell List
  10. Printable Healer Spell List
  11. Printable Wizard Spell List
Equipment
  1. Weapons
    1. General Weapons Regulations
    2. Weapon Types
      1. Melee Weapons
      2. Projectile Weapons
      3. Shields
    3. Weapon Damage
    4. Shield Breaking
    5. Weapon Categories
      1. Melee Weapons
      2. Projectile Weapons (Thrown)
      3. Projectile Weapons (Projected)
    6. Weapon Construction
  2. Shields
  3. General Shield Regulations
  4. Armor
    1. Armor Types
    2. General Armor Regulations
    3. Armor Calculation and Utilization
  5. Game Items
  6. Rune Weapons
  7. Lesser Relics
  8. Foci
Class Abilities
  1. Class Abilities
  2. Active Skills
  3. Passive Skills
  4. Immunities
  5. Classes
  6. Non fighting Classes
  7. Experience in Fighting and Non-Fighting classes
  8. Fighting Classes
    1. Archer
    2. Assassin
    3. Barbarian
    4. Monk
    5. Paladin
    6. Rogue
    7. Scout
    8. Warrior
  9. Magic Users
    1. Bard
    2. Druid
    3. Healer
    4. Wizard
  10. Non-Fighting Classes
    1. Apothacary
    2. BlackSmith
    3. Color
    4. Hedge Wizard
    5. Herbalist
Rules and Requirements for Monster classes
  1. Monster Class Rules
  2. Monster Class Requirements
  3. Natural Weapons and Armor
  4. classes
    1. Centaur
    2. Dryad
    3. Gargoyle
    4. Giant
    5. Gorgon
    6. Lizard Man
    7. Minotaur
    8. Mummy
    9. Orc
    10. Troll
    11. Unicorn