The Kingdom of ShadowMist Battlegame Rules
Table of Contents
The Rules of Combat
- Battle Game Rules
- Anatomy of Wounds
- Death and Rebirth
- Holds
- Subduals and Prisoners
- Classes
- Non-Fighting Classes
- Experience in Fighting and Non-Fighting Classes
Rules of Magic
- Enchantments
- Fixed Enchantments
- Neutrals
- Spells
- Ball Spells
- Quick Reference Guide to Spell Balls
- Spell List (A - K)
- Spell List (L - Z)
- Printable Druid Spell List
- Printable Healer Spell List
- Printable Wizard Spell List
Equipment
- Weapons
- General Weapons Regulations
- Weapon Types
- Melee Weapons
- Projectile Weapons
- Shields
- Weapon Damage
- Shield Breaking
- Weapon Categories
- Melee Weapons
- Projectile Weapons (Thrown)
- Projectile Weapons (Projected)
- Weapon Construction
- Shields
- General Shield Regulations
- Armor
- Armor Types
- General Armor Regulations
- Armor Calculation and Utilization
- Game Items
- Rune Weapons
- Lesser Relics
- Foci
Class Abilities
- Class Abilities
- Active Skills
- Passive Skills
- Immunities
- Classes
- Non fighting Classes
-
Experience in Fighting and Non-Fighting classes
- Fighting Classes
-
Archer
-
Assassin
-
Barbarian
-
Monk
-
Paladin
-
Rogue
-
Scout
-
Warrior
- Magic Users
-
Bard
-
Druid
-
Healer
-
Wizard
- Non-Fighting Classes
-
Apothacary
-
BlackSmith
-
Color
-
Hedge Wizard
-
Herbalist
Rules and Requirements for Monster classes
- Monster Class Rules
-
Monster Class Requirements
- Natural Weapons and Armor
- classes
- Centaur
- Dryad
- Gargoyle
- Giant
- Gorgon
- Lizard Man
- Minotaur
- Mummy
- Orc
- Troll
- Unicorn