Lizard Man Class Description
Player Restriction
Minor Monster (1/10 players)

Weapons Allowed:
Any Melee

Armor:
Natural: 1 point
Worn: 2 points

Shield:
Small, Medium

Lives:
4

Abilities According to level
1st
Tail (natural weapon) Heal Self 1/life
2nd
+1 point natural armor (total of 2) Sharpen Weapon (as Warrior ability) 1/life
3rd
Improvise Weapon (as Barbarian ability) Protection from Charm
4th
Strengthened Shield (as Warrior ability) 1/life
5th
+2 points additional armor (total of 4)
6th
May carry one enchantment 1/game
Explaination of Abilities
Tail: The Lizard Man may use any one single handed melee weapon as a natural Great weapon. No enchantment may ever be placed on a natural weapon.

Heal Self: Must remain immobile and inactive for an uninterrupted 100 count, after which the wound is healed (as per Heal spell). This ability is non-magical, only affects wounds, with no effect on natural armor.

Protection from Charm confers immunity to the following spells and abilities: Song of Charming, Song of the Sirens, Song of Confusion, Yield Person, Feeblemind, Confusion, Lost, Sleep, and Mass Sleep.

Enchantment: Lizard Men gain the ability to carry enchantments once per game at 6th level. They may carry any one enchantment. A Lizard Man may not carry any neutral (e.g. Stack), and once the enchantment is lost or expended, the Lizard Man may not gain a new enchantment.

Description:
Lizard Men (or Saurian) are a race of cold-blooded, semi-aquatic reptiles that walk the earth as Man. They seem to care only for their own survival and that of their offspring. Saurian band together in small tribal nations. Lizard men often scavenge battle fields for superior weapons, armor, and equipment. They appear slow moving and slothful, but are quick and ferocious in battle.

Lizard Men have been used as mercenaries and army regulars by various nations. The humid and swampy lands of the south east of ShadowMist are an ideal environment for the reptiles. There are several tribes living there and they occasionally come out to trade with nearby furhome