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Player Restriction Minor Monster (1/10 players) Weapons Allowed: Any Melee Armor: Natural: 2 points Worn: none Shield: None Lives: 3 Limitations: A Minotaur must immediately seek out and engage in combat and fight to kill. Minotaurs may NEVER disengage combat, and will always fight until slain or enemy is dead. A Minotaur's natural armor may only be healed by a ranged Heal spell, as a Minotaur will attack any one that tries to deliver a touch spell. Abilities: All weapons wielded by a Minotaur count as Great weapons, any Great weapon wielded with two-hands does 3 points of damage to armor and destroy a shield with 2 solid blows. Abilities According to level 1st Protection from Holding Heal Self 1/life 2nd Berserk +1 life (total of 4) 3rd +1 point Natural Armor (total of 3) Heal Self 2/life 4th Small Shield 5th May wear up to 2 points of additional armor 6th Any Great weapon wielded with two-hands does 4 points of damage to armor and destroy a shield with a solid blow |
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