Orc Class Description
Player Restriction
Minor Monster (1/10 players)

Weapons Allowed:
Any Melee

Armor:
Natural: 2 point
Worn: 3 points

Shield:
Small, Medium, Large

Lives:
3

Abilities According to level
1st
Sharpened Weapon once per game
2nd
+1 point natural armor (total of 3)
Sharpen Weapon (as Warrior ability) 1/life
3rd
May carry one thrown weapon
Strengthened Shield 1/game
4th
Strengthened Shield (as Warrior ability) 1/life
+1 Worn Armor (total of 4)
5th
+1 Life (total of 4)
Repair Armor 1/game
6th
Enraged on last life (as per Barbarian)
Repair Armor 1/life
Explaination of Abilities
Sharpened Weapon: Weapon does an additional point of damage to armor. Great weapons used with both hands that are improved with this ability do 3 points to armor. Does not grant any shield damaging capabilities. Requires blue strip of cloth or tape.

Strenghtened Shield: Shield is completely impervious to all attacks except magical spells (not enchantments) and siege weapons. Requires a strip of blue cloth or tape.

Repair Armor: Orc may completely mend a single hit location of worn armor by remaining immobile and inactive for an uninterrupted 100 count. Armor that is completely destroyed (i.e. Sphere of Annihilation or Shatter) may not be repaired. Front torso and back torso are two separate hit locations. Note that Natural Armor can not be repaired this way.

Description:
Orcs are sometimes considered demi-humans, but they are foul beings with poor hygiene and no regard for life. They respect only strength and will seek out leaders who will try and dominate all they see. Their skin is greenish grey and often they grow tusks. Their noses are pig like snouts. Their clothing is almost always brown and dirty. Their armor tends to be leather or crude but effective plate. They are fierce warriors who will fight overwhelming odds.