Paladin Class Description
Must be a Knight (Award from the monarch) to play this class.
Weapons Allowed:
Any Melee, Javlin

Armor:
Up to four points

Shield:
Small, Medium

Lives:
4

Paladin Immunities:
Protection from Charm - Confers immunity to Song of Charming, Song of the Siren, Song of Confusion, Yield Person, Feeblemind, Confusion, Lost, Sleep, and Mass Sleep.
Protection from Death - Confers immunity to death magics and abilities, including: Doom, Death Strike, Death Blade, Mutual Destruction, Doomsday, and Finger of Death.
Protection from Petrification - Immune to Petrify.

Abilities According to level
1st
Healing Touch (2/life)
Rune Weapon (1/game)

2nd
Rune Shield (1/game)
Curing Touch (2/life)

3rd
Resurrecting Touch (2/game)

4th
Rune Weapon (1/life)

5th
Rune Shield (1/life)

6th
Aura of Protection

Explaination of AbilitiesPaladins must follow the Rules of Magic when casting spells. Exception: May cast with either hand and do not require a spell list. There are no weapon costs for Paladins.

Healing Touch Type: Spell
Range: Touch
Incantation: "Healing Touch"
Dispel: No
Effect: Identical to Heal spell, except incantation and Healing Touch can only be used only on others.

Rune Weapon The Paladin has been granted use of a Rune Weapon. This melee weapon is considered a Great weapon, regardless of size or weapon type and even if wielded with one hand. The weapon cannot be damaged or otherwise affected by magic (i.e. cannot be Heated, Dispelled, Annihilated, etc.) nor can it be improved by any means. The weapon must be marked by purple cloth or tape.

Rune Shield The Paladin has been granted use of a Lesser Relic. The shield has all the properties of a Enchanted Shield. (Exception: Dispel Magic has no effect on a Rune Shield, nor is a Rune Shield affected in any way by an Anti- Magic Zone.) Must be marked by purple cloth or tape.

Curing Touch
Type: Spell
Range: Touch
Incantation: "Curing Touch" Effect: Identical to Cure Poison spell AND Cure Disease spell, except incantation. Dispel: No

Resurrecting Touch
Type: Spell
Range: Touch
Incantation: "Resurrecting Touch"
Effect: Identical to Resurrect spell, except incantation.
Dispel: No

Aura of Protection:
This ability allows the Paladin to extend all innate Paladin Immunities to anyone in direct physical contact. Aura of Protection can protect as many players as can physically touch the Paladin. If physical contact is broken then protection gained by the Aura of Protection is lost. This is non-magical.