Rogue Class Description
Weapons Allowed:
Dagger, Short, Medium

Armor:
None

Shield:
None

Lives:
4

Abilities According to level
1st
May use Thrown Weapons (maximum of seven)
Pick Locks (Used in quests only)


2nd
One reusable Poisoned Weapon per life
May use Bow
Find/Remove Traps

3rd
Backstab 1/life
Cure Poison 1/life

4th
May wear up to two points of armor
May use Pole Arms

5th
One additional per life ability
May use Small Shield

6th
Hide in Shadows 1/life

Explaination of Abilities
Pick Locks Allows the thief to open locked chests in Quest games. The thief must chant "I pick this lock" x 10.

Poisoned Weapon Weapon must be marked with white cord or tape. Any wound created by this weapon is considered poisoned. A poisoned person will die in a 100 count unless the poison is cured. Flails and smashing weapons may not Poisoned.

Find/Remove Traps Allows the thief to open chests and doors without setting off traps. Note this must be done before picking the lock or the trap goes off.

Backstab This ability allows an Rogue to discover faults in worn, natural, and even magical armor. The Rogue must announce "Backstab!" as the blow is delivered to the rear torso of the victim. The blow will penetrate any armor, and kill the victim. The blow must be delivered from behind by a melee weapon. Only physical invulnerability (Bless, Protect, Enchant Armor, and Stoneskin) prevents death from this ability.

Cure Poison The Rogue may cure himself or another of poison by administering an antidote. The Rogue does this by touching the poisoned player and chanting "I expel the venom from thy body." x3. The player touched is no longer poisoned. This ability will not cure the wounds caused by a Poisoned Weapon. This ability is non-magical.

One Additional per life ability Limited to Backstab, Cure Poison, or one additional reusable Poisoned Weapon per life.

Hide in Shadows Incantation: "Hide in Shadows" x3 and "Arriving" x 5
when the destination is reached.
Effect: Rogue moves from one location to another ignoring game effects. Player must say "Arriving" x5 while vulnerable to attack before able to move or defend himself.
Notes: May not affect game while traveling. May not be followed except by a scout using tracking. Limitation: May not leave game boundaries. Player must follow a route that he would be able to traverse where he not hiding in shadows(i.e. can not teleport over a chasm). Player is vulnerable to attack when arriving. May not transport game items. This ability is non-magical in nature. Rogue must be immobile during incantations. May not carry another person or be used on another person.