| Lich | Type: Neutral | Range: Self |
| Material: Yellow cloth, yellow marker | ||
| Effect: Wizard returns as a Lich to spot of death a 300 count after dying last natural death. | ||
| Notes: A Lich has all of the Wizard's per life spells as well as any other remaining magics. The Lich is considered undead and has the following powers and restrictions: | ||
| Abilities: Protection from Death, Protection from Charm, Immunity to Poison and Disease, Regenerates wounds in a 60 count (will not regenerate from death). | ||
| Limitations: May not be Healed or Resurrected. May be affected by Banish and Perdition. A Healblade acts as a Death Blade. May not carry any game items or enchantments. May not be brought back to life in any manner. A Lich may still be killed by normal means. | ||
| Lightning Bolt | Type: Ball Spell | Range: Thrown |
| Materials: padded yellow spell ball | ||
| Incantation: "Lightning Bolt" x5 | ||
| Effect: Will destroy first person or object hit. | ||
| Dispel: No | Cancel: No | |
| Notes: Lightning is considered a form of flame. A hit to an armored section will kill the target as if the armor was not there. | ||
| Limitation: Protection from Flame and Protection from Magic confer immunity. | ||
| Lost | Type: Spell | Range: 20' |
| Incantation: Identification (name or description) "I make thee lost." x5 | ||
| Effect: Player must return to his base of origin before the payer can do anything else. The player cannot affect the game in any way, nor may they be affected by the game. | ||
| Dispel: No | Cancel: No | |
| Limitation: Scouts, Paladins, Barbarians, and Monks (3rd level) are immune. May not be cast on self or on own teammates. Protection from Charm, Protection from Magic, Chant of Clear Thought confer immunity to this spell. | ||
| Magic Bolt | Type: Ball Spell | Range: Thrown |
| Materials: padded blue spell ball | ||
| Incantation: "Magic Bolt" x5 | ||
| Effect: Damages as a one point throwing weapon. | ||
| Dispel: No | Cancel: No | |
| Limitations: Protection from Missiles does not block a Magic Bolt, but Protection from Magic does. Garb shots are ignored. | ||
| Mass Sleep | Type: Spell | Range: Sight |
| Materials: Focus | ||
| Incantation: "Mass Sleep (count)" x250 | ||
| Effect: All members of the other team in sight must Sleep (as Sleep spell) for a 60 count. | ||
| Dispel: Yes | Cancel: Yes | |
| Limitations: Paladins, Monks (3rd), and Barbarians are immune. Protection from Magic, Protection from Charm, and Chant of Clear Thought confer immunity | ||
| Melt | Type: Spell | Range: Touch |
| Incantation: "I call upon the warmth of the earth to release you." x3 | ||
| Effect: Target is freed of the effects of an Iceball upon completion of this spell. | ||
| Dispel: No | Cancel: No | |
| Note: Spell has no effect on a player effected by Entangle. | ||
| Mend | Type: Spell | Range: Touch |
| Incantation: "I make this (item) whole again." x10 | ||
| Effect: Item is no longer damaged or destroyed. This spell will totally restore all continuous worn armor,or one hit location, caster's choice. | ||
| Dispel: No | Cancel: No | |
| Limitations: Items destroyed by Sphere of Annihilation or Shatter, or items that have been Cursed or Heated may not be Mended. | ||
| Note: A matched pair of items (bracers, greaves, etc) is considered continuous for the purpose of this spell. | ||
| Mute | Type: Spell | Range: 20' |
| Incantation: Identification (name or description) "I silence thee." x5 | ||
| Effect: The target cannot speak or cast magic for a 100 count. | ||
| Dispel: Yes | Cancel: Yes | |
| Limitations: Monks (2nd level) are immune. Protection from Magic confers immunity to Mute. | ||
| Mutual Destruction | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification (name or description) "I call for our deaths" x5 | ||
| Effect: Both wizard and victim die. | ||
| Dispel: No | Cancel: No | |
| Limitations: No protection can save the wizard from dying because of his own Mutual Destruction. | ||
| Note: Monks (5th level), Berserk Barbarians (4th level), and Paladins are immune. Protection from Death and Protection from Magic confer immunity to the target of a Mutual Destruction. | ||
| Pacify | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification (name or description) "With the power of healing, I pacify thy rage." x5 | ||
| Effect: Instantly ends effects of Confusion, Feeblemind, Chant of Rage, and Enraged (Barbarian ability). | ||
| Dispel: No | Cancel: No | |
| Protection from Charm | Type: Enchantment | Range: Touch |
| Materials: White Cloth | ||
| Incantation: "I protect thee from charm." x5 | ||
| Effect: Bearer is immune to Song of Charming, Song of the Siren, Song of Confusion, Yield Person, Feeblemind, Confusion, Lost, Sleep, and Mass Sleep. Protection from Charm prevents bearer from being able to carry Bardic enchantments. | ||
| Paralyze | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification (name or description)"I call upon the power of healing to paralyze thy body." x5 | ||
| Effects: Target is paralyzed for a 100 count. Target is unable to speak, defend self, move, etc. | ||
| Dispel: Yes | Cancel: Yes | |
| Limitations: Freedom will end the effects of this spell. Barbarians and Monks (2nd level) are immune. Protection from Magic confers immunity to this spell. | ||
| Paralyzing Pit | Type: Fixed Enchantment | Range: Touch |
| Materials: Focus, Yellow markers for 20' diameter area. | ||
| Incantation: "Paralyze all who violate this area." x10 | ||
| Effect: Any player inside the zone are completely immobilized and may not move, cast spells, or use active class abilities. | ||
| Notes: Does not confer any protection on victims. Victims may be freed by a magical Heal, Freedom, Shove out of the area of effect, or by being carried out by two players who are immune to the effects. | ||
| Limitations: Barbarians, Monks (2nd level), and bearers of Protection from Magic are immune. May not be placed within 20' of base. May not bring Game Items into a Paralyzing Pit. | ||
| Pass Plant | Type: Spell | Range: Touch |
| Incantation: Touch tree, "Passplant" x5 and "Arriving" x 5 when the destination tree is reached. | ||
| Effect: Person is transported from current to any other tree within game boundaries. | ||
| Dispel: No | Cancel: No | |
| Note: May not affect game or be effected by the game while traveling. Must travel directly to destination tree unless followed (may take indirect route). There is no size requirement for tree. Must have destination in mind before casting spell. Must tell Reeve arriving tree if asked. | ||
| Limitation: Must say "Arriving" x5 before able to move or defend self, while vulnerable to attack. Game items may not be taken into a Pass Plant. | ||
| Pass Without Trace | Type: Spell | Range: Self |
| Incantation: "Pass Without Trace" x3 | ||
| Effect: The caster vanishes and must proceed directly to his or her base. Druid cannot be attacked or affected in any way, including battlefield effects, until base is touched. | ||
| Dispel: No | Cancel: No | |
| Notes: May be cast while moving. May not take Game items. | ||
| Perdition | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification "I call upon the force of healing to destroy this abomination of life." x3 | ||
| Effects: Undead monster is destroyed, and cannot be returned to life in any manner, including Regeneration. | ||
| Dispel: No | Cancel: No | |
| Note: Undead monster loses one life, and may play additional lives normally. | ||
| Permanency | Type: Neutral | Range: Touch |
| Effect: Enchantment or fixed enchantment may not be Dispelled or Canceled. | ||
| Notes: Permanency is placed on a specific enchantment already in effect. Permanent enchantments are lost when the bearer dies. Permanent fixed enchantments are negated by the death of the caster of the fixed enchantment. | ||
| Limitation: Wizard may not cast Permanency on enchantments he carries. | ||
| Petrify | Type: Ball Spell | Range: Thrown |
| Materials: Padded grey spell ball | ||
| Incantation: Petrify" x5 | ||
| Effect: Person turned to stone. A hit or graze to a person or their equipment renders them immobile (and unable to cast magic, use abilities, etc.) until freed. A Heal spell frees the victim after a 300 count. | ||
| Dispel: Yes | Cancel: No | |
| Note: May only be affected by Heal, Freedom, Shove (normal effect), and Sphere of Annihilation (which destroys petrify and victim). | ||
| Limitation: Monks (6th level) and Paladins are immune. Protection from Petrification and Protection from Magic grant immunity to Petrify. Only one bolt may be carried. | ||
| Vigor | Type: Neutral | Range Self |
| Effect: Caster is immune to Poison and Disease. | ||
| Note: This lasts entire game. | ||
| Plant Door | Type: Spell | Range: Self |
| Incantation: Touch tree with both hands, "Open up and accept a loyal protector of the forest." x5 | ||
| Effect: Druid enters tree and is protected from harm until tree is destroyed. Spell ends and protection is lost if the Druid breaks contact with the tree. | ||
| Dispel: Yes | Cancel: No | |
| Limitations: Druid may cast only verbal ranged spells from the tree, but to do so makes Druid vulnerable to verbal spell attack while casting. Druid may take no other action while inside a Plant Door. | ||
| Note: Tree may only be destroyed by Fireball, by ten (10) solid blows from a slashing weapon (both eject Druid unharmed from the tree) and Sphere of Annihilation (destroys both tree and Druid). Game items cannot be taken into a Plant Door. | ||
| Protect | Type: Enchantment | Range: Touch |
| Materials: White (healer) or Yellow (wizard) cloth | ||
| Incantation: "I protect thee from all forms of harm." x5 | ||
| Effect: Player is immune to the first attack that would cause damage, including magic. | ||
| Note: This enchantment may be simulcast up to four (4) times on a single player. | ||
| Limitation: This enchantment offers no protection against attacks that cause no damage. | ||
| Protection from Death | Type: Enchantment | Range: Touch |
| Materials: White cloth | ||
| Incantation: "I protect you from death." x5 | ||
| Effect: Confers immunity to death magics and abilities, including: Doom, Death Strike, Death Blade, Mutual Destruction, Doomsday, and Finger of Death. | ||
| Protection from Disease | Type: Enchantment | Range: Touch |
| Materials: White Cloth | ||
| Incantation: "I protect thee from all harmful diseases." x5 | ||
| Effect: Bearer is immune to all forms of disease. | ||
| Note: A hit from a diseased weapon will still cause normal damage. | ||
| Protection from Flame | Type: Enchantment | Range: Touch |
| Materials: Orange (Druid) or Yellow (Wizard) cloth | ||
| Incantation: "I protect thee from the element of flame." x10 | ||
| Effect: Makes person (and any worn armor) immune to fire and lightning. May also protect a single item. | ||
| Note: Confers immunity to Lightning Bolt, Flame Bolt, Fireball, Flamewall, Fire Trap, and Pyrotechnics. A Flameblade is treated as a normal weapon against anything protected by this enchantment. A weapon bearing this enchantment is immune to the effects of Heat Weapon, and a shield bearing this enchantment is immune to the shield damaging (burning) effects of Flame Arrow. | ||
| Limitations: Only the object enchanted is protected from flame. | ||
| Protection from Disease | Type: Enchantment | Range: Touch |
| Materials: Orange Cloth | ||
| Incantation: "I protect thee from all harmful diseases." x5 | ||
| Effect: Bearer is immune to all forms of disease. | ||
| Note: A hit from a diseased weapon will cause normal damage. | ||
| Protection from Missiles | Type: Enchantment | Range: Touch |
| Materials: Yellow cloth | ||
| Incantation: "I protect thee from the weapons of flight." x5 | ||
| Effect: Protects bearer and any worn armor from all thrown or projected missiles, except for spell balls. | ||
| Notes: Missiles do no damage to armor protected by Protection from Missiles. | ||
| Protection from Magic | Type: Enchantment | Range: Touch |
| Materials: Yellow cloth | ||
| Incantation: "I protect thee from all forms of magic." x5 | ||
| Effect: Player (and any worn armor) can not be affected by any form of magic. | ||
| Notes: Weapon hits from weapons with enchantments do only normal (non-magical) damage to the bearer or any worn armor protected by this enchantment. | ||
| Limitation: Bearer can not be magically Healed or Resurrected. Worn armor cannot be magically Mended. Bearer be transported by means of a magical Teleport, Pass Plant, or Pass without Trace. Bearer may not enter a Plant Door or Commune. Does not protect against Sphere of Annihilation. | ||
| Protection from Poison | Type: Enchantment | Range: Touch |
| Materials: White Cloth | ||
| Incantation: "I protect thee from all deadly venoms." x5 | ||
| Effect: Bearer is immune to all forms of poison. | ||
| Note: A hit from a poisoned weapon will still cause normal damage. | ||
| Protection from Petrification | Type: Enchantment | Range: Touch |
| Materials: White Cloth | ||
| Incantation: "I protect thee from the calcification of thy tissues." x5. | ||
| Effect: Bearer is immune to Petrify. | ||
| Pyrotechnics | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: "I call upon the element of fire to destroy that (object)." x5 | ||
| Effect: Object is destroyed unless indestructible or immune to flame. | ||
| Dispel: No | Cancel: No | |
| Limitation: Will not destroy bases, armor, or game items. | ||
| Re-animate | Type: Enchantment | Range: Touch |
| Materials: Dead player, Yellow cloth | ||
| Incantation: Rise and fight again" x10 | ||
| Effect: Dead player is returned to life. | ||
| Notes: Any enchantments carried are gone when the player is re-animated. Re-animate counts as the player's enchantment. | ||
| Limitations: If Dispelled or Canceled, bearer is returned to the ranks of the dead. Barbarians may not be Re-animated. | ||
| Regeneration | Type: Enchantment | Range: Touch |
| Materials: White Cloth | ||
| Incantation: "May the gentle power of healing heal the wounds you receive." x5 | ||
| Effect Player will regenerate from wounds and/or from death in a 60 count. | ||
| Notes: Player will not regenerate from death if killed by Poison, Disease, Sphere of Annihilation, or Fire (excluding Call Lightning and Lightning Bolt). If any of the above, that would have affected the regenerating player while alive, are applied to the regenerating corpse, then the regenerating player is dead and the enchantment is lost (i.e. a Summon Dead spell cast on a dead player that carried the Regeneration enchantment while alive, will not begin regenerating because the enchantment has been lost). | ||
| Limitations: Player may not be Healed or Resurrected (or returned to life) in any manner, other than by this enchantment. Will not repair natural armor. Sever Spirit will prevent Regeneration from Death. | ||
| Rot | Type: Spell | Range: Touch |
| Incantation: "I call upon the powers of entropy to release you." x3 | ||
| Effect:: Target is freed of the effects of an Entangle or Ensnare upon completion of this spell. | ||
| Dispel: No | Cancel: No | |
| Note: Spell has no effect on a player affected by Iceball. | ||
| Reincarnation | Type: Spell | Range: Touch |
| Materials: Dead player, appropriate monster garb | ||
| Incantation: "I call upon the forces of nature to grant you life in a new form." x5 | ||
| Effect: Recipient of this spell plays appropriate second level monster for one life. | ||
| Dispel: No | Cancel: No | |
| Limitations: Allowed monsters: Centaur, Dryad, Lizard Man, Minotaur, and Unicorn (see Monster section). | ||
| Note: May not be cast on self or on a member of another team. | ||
| Resurrect | Type: Spell | Range: Touch |
| Incantation: "I call upon the gentle power of healing to heal thee, I call upon the gentle power of healing to lessen thy pain, I call upon the gentle power of healing to mend thy bones, I call upon the gentle power of healing to restore thy vigor, I call upon the gentle power of healing to close thy wound, I call upon the gentle power of healing to grant thee life, By the gentle power of healing thou art resurrected." |
||
| Effect: Player is restored to life, as if never dead. Enchantments that were carried when alive are still intact. | ||
| Dispel: No | Cancel: No | |
| Notes: Any per life spells or abilities previously expended are not regained. | ||
| Limitation: Will not restore the carrier of Protection from Magic unless that enchantment is first Dispelled. A player that was killed by Sphere of Annihilation must be Summoned. A player that has been affected by a Sever Spirit cannot be Resurrected. | ||
| Safe Zone | Type: Fixed Enchantment | Range: Touch |
| Materials: Focus, 30' white cloth or rope | ||
| Incantation: Let the gentle power of healing make a place of sanctuary for those in need of it." x5 | ||
| Effect: Anyone within circle is immune to all battle game effects. Only healing may be performed in the circle. | ||
| Note: Anyone, including the caster, is free to enter or exit the Safe Zone without dispelling it. The death of the healer will end the effects of a Safe Zone. | ||
| Limitations: May not be placed within 50' of a base. Game Items may not enter a Safe Zone. A spell caster can have only one (1) fixed enchantment in effect at a time. | ||
| Sever Spirit | Type: Spell | Range: Touch |
| Materials: Dead creature | ||
| Incantation: "I sever thy spirit." x5 | ||
| Effect: Corpse is impossible to Resurrect, Re-animate, Reincarnate or bring back to life in any manner. | ||
| Dispel: No | Cancel: No | |
| Notes: Players may return to the game normally if they have lives remaining. | ||
| Sleep | Type: Spell | Range: 20' |
| Incantation: Identification (name or description) "Close your eyes and sleep in peace." x5 | ||
| Effect: Target is asleep for a 60 count. Target is awakened when struck, even if blow is ineffective. | ||
| Notes: This spell offers no special protection to its target. | ||
| Dispel: Yes | Cancel: Yes | |
| Limitations: Barbarians, Paladins, and Monks (3rd level) are immune. Protection from Charm, Protection from Magic, and Song of Clear Thought confer immunity to this spell. | ||
| Shatter | Type: Spell | Range: 20' |
| Incantation: "By the power of nature, I destroy that (object)." x3 | ||
| Effect: Object is completely destroyed. | ||
| Dispel: No | Cancel: No | |
| Note: Shattered objects cannot be Mended or Repaired in any manner. Any enchantment on item is lost. Cannot affect bases or game items. Hardened objects may not be Shattered. | ||
| Shove | Type: Spell | Range: 20' |
| Incantation: "I shove thee" x3 | ||
| Effect: Victim must back up 20' in the direction away from the caster. | ||
| Dispel: No | Cancel: No | |
| Limitation: Cannot force the victim into real world danger. | ||
| Notes: Will work against players who are under the effects of Iceball, Petrify, Entangle, Stun or Sleep as well as those who are wounded. If a game boundary is reached before 20 feet, the player should continue movement along the edge of the game boundary to complete to the movement. | ||
| Silence | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification (name or description) "Let all sounds forsake thee." x5 | ||
| Effect: The victim cannot speak or cast magic for a 300 count. | ||
| Dispel: Yes | Cancel: No | |
| Limitation: Monks (2nd level) are immune. | ||
| Speak to Dead | Type: Spell | Range: Touch |
| Materials: dead player | ||
| Incantation: "Reveal your secrets from beyond the grave." x3 | ||
| Effect: Dead person must truthfully answer one question as completely as possible. | ||
| Dispel: No | Cancel: No | |
| Note: If the player wore Protection from Magic that has not been Dispelled or a Sever Spirit was cast on the corpse then the spell fails. | ||
| Spell of Wounding | Type: Spell | Range: 20' |
| Incantation: Identification (name or description) "From my heart I strike off your (right/left) (leg/arm)." x2 | ||
| Effects: Victim's limb is wounded. | ||
| Dispel: No | Cancel: No | |
| Notes: This spell may be cast while moving if the caster pays 2 points for it. Otherwise it may NOT be cast while moving. If the target of the spell wounds themselves or is wounded by a member of their team while the caster is incanting a Spell of Wounding, the spell effects the target anyway even though that are already wounded. Thus unless the limb lost is the limb being targeted, the player is killed by the spell. | ||
| Notes: May be cast while moving. May only be cast on unwounded players. | ||
| Limitations: Monks are immune. Protection from Magic confers immunity. | ||
| Sphere of Annihilation | Type: Ball Spell | Range: Thrown |
| Materials: Padded black spell ball | ||
| Incantation: "Sphere of Annihilation" x5 | ||
| Effect: Completely destroys any object or player on a hit that is not protected by invulnerability. | ||
| Dispel: No | Cancel: No | |
| Notes: Protection from Magic provides no protection from Sphere of Annihilation. Annihilated items may not be repaired or mended by any means. Annihilated players may not be returned from the dead without a Summon Dead being cast on them. | ||
| Limitation: Only one bolt may be carried. | ||
| Stack | Type: Neutral | Range: Touch |
| Effect: Allows a player to carry two enchantments. | ||
| Limitations: Wizard may not cast Stack on self. Only one Stack may be placed on a player. Barbarians may never carry a Stack. | ||
| Stoneskin | Type: Enchantment | Range: Touch |
| Materials: Orange cloth | ||
| Incantation: "I call upon the forces of nature to protect you from all harm." x5 | ||
| Effect: Confers one (1) point of armor to all legal hit locations versus all attacks that would kill or do damage, except verbal magic. Damaging spell balls and all weapons (missile and melee) remove a single point of armor in the location where they hit the target. | ||
| Note: Up to four (4) Stoneskins may be simulcast on a single player. | ||
| Limitations: May not be used in conjunction with armor. | ||
| Stone to Flesh | Type: Spell | Range: 20' |
| Incantation: "I call upon the element of earth to free thee from its stony fist." x5 | ||
| Effect: Target is freed from Petrify instantly upon completion of this spell. | ||
| Dispel: No | Cancel: No | |
| Stun Person | Type: Spell | Range: 20' |
| Incantation: Identification (name or description) "I stun thee." x5 | ||
| Effects: Player is unable to move, fight, speak, etc. for a 100 count. | ||
| Dispel: No | Cancel: No | |
| Notes: Affects all classes, including Barbarians. Only Protection from Magic and Chant of Courage confer immunity. | ||
| Stun Weapon | Type: Enchantment | Range: Touch |
| Materials: White cloth, melee weapon | ||
| Incantation: "May this weapon stun its victim." x5 | ||
| Effect: Any weapon bearing this enchantment will only do subdual damage, even on thrusting portions. | ||
| Note: May only be cast on members of the Healer's team. | ||
| Summon Dead | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification (name or description) "I summon thy corpse." x5 | ||
| Effect: Dead player may return to the healer. | ||
| Dispel: No | Cancel: No | |
| Notes: May be used on players in Nirvana. Does not interrupt a player's death count (if Summon Dead is cast before player reaches Nirvana, then death count begins upon completion of this spell). | ||
| Teleport | Type: Spell | Range: Touch |
| Incantation: Teleport" x5 and "Arriving" x 5 when the destination is reached. | ||
| Effect: Recipient moves from one location to another ignoring game effects. Must say "Arriving" x5 before able to move or defend self, while vulnerable to attack. | ||
| Dispel: No | Cancel: No | |
| Notes: May not affect game while traveling. May not be followed and must tell Reeve destination, if asked. | ||
| Limitation: May not leave game boundaries. May not transport game items. | ||
| Thornwall | Type: Fixed Enchantment | Range: Touch |
| Materials: Focus, 10' brown rope or cloth | ||
| Incantation: "I command thorns to come forth." x10 | ||
| Effect: Creates a 10' wide x 10' high impassable wall of thorns. | ||
| Notes: Barrier will stop verbal spells, melee and missile combat, and spell balls. Spell casters may only have one (1) fixed enchantment active at a time. | ||
| Limitations: May be destroyed by ten (10) hits with a slashing weapon or by the spells Fireball and Sphere of Annihilation. | ||
| Transform | Type: Spell | Range: Touch |
| Materials: Player with at least two lives left, appropriate monster garb | ||
| Incantation: "I transform thee into a monster." x5 while player dresses in monster garb. | ||
| Effect: Player sacrifices two lives to be transformed into a monster with one life. | ||
| Dispel: No | Cancel: No | |
| Notes: Player retains no abilities of former class and must abide by all rules and restrictions on monsters. Restricted to Mummy, Giant, Troll, Gargoyle, or Gorgon. All monsters are considered to be second level. | ||
| Limitations: May not be cast on self or member of other team. | ||
| Warp Wood | Type: Spell | Range: 20' |
| Incantation: "I call upon the power of nature to warp that (object)." x2 | ||
| Effect: Item is useless until Mended or Repaired. | ||
| Dispel: No | Cancel: No | |
| Notes: May only be used on items with wooden components. This includes javelins, pole arms, axes, clubs, bows, arrows, and shields (including Strengthened shields). | ||
| Limitation: Warp Wood has no effect on Enchanted Shields or objects protected by the Harden spell. | ||
| Wind Blast | Type: Spell | Range: Unlimited |
| Materials: Focus | ||
| Incantation: "I call upon the element of Air to cast away my enemies." x25 | ||
| Effects: All enemies must immediately return to their base of origin. May not affect nor be affected by anyone or anything while returning to base of origin. | ||
| Dispel: No | Cancel: No | |
| Limitations: Only Protection from Magic grants immunity to this spell. | ||
| Yield Person | Type: Spell | Range: 50' |
| Materials: Focus | ||
| Incantation: Identification "Yield thy arms and resist no longer, come to me and be my captive." x3 | ||
| Effect: Victim must immediately lower weapons and move to caster, where he must begin 300 count. | ||
| Dispel: Yes | Cancel: Yes | |
| Notes: Victims may not attack or defend themselves in any manner. Target may be kept from the caster only by magic or death, not subdual or physical force. Spell may be canceled by the caster. The death of the caster will prematurely end the effects of the spell. | ||
| Limitations: Barbarians, Paladins, and Monks (3rd level) are immune. Protection from Charm, Chant of Clear Thought, and Protection from Magic confer immunity to this spell. | ||