Player's Quick Reference List for spell balls
The following is a concise list of the types of magical
spell balls and their effects. The list is intended for
the convenience of novice players and is not intended to
be an exhaustive study of each spell. For the complete
description of a particular spell, please consult the
spell listings elsewhere in this rulebook.
Druid Ball Spells
Brown: Entangle. A hit to you or your equipment, even a graze, will cause the plants around you to rise up and entangle you in a massive thicket. You must remain immobile for a 300 count, after which you will be free from the effects of this spell.
Orange: Flame Bolt. This is a flaming object that will do 2 points of damage to you. If it hits your weapon it will destroy it (unless you are a Monk or the weapon is Hardened). If it hits your shield, you must hit the face of the shield against the ground 3 times in 5 seconds or it will be destroyed.
Gray: Petrify. If you or your equipment are hit or grazed with a Petrify ball, you are permanently turned to stone. It is possible to be freed from petrifaction by a Druid or Healer, but if there is not one to be found you may choose to take a death and return on your next life after the appropriate wait in Nirvana.
Healer Ball Spells
Brown: Entangle. This spell is identical to the Druid Entangle spell.
Wizard Ball Spells
White: Iceball. A hit to you or your equipment, even a graze, will instantly freeze you solid. You must remain immobile for a 300 count, at which time you will be free to continue wreaking havoc.
Blue: Magic Bolt. This acts as a one-point throwing weapon. As such, if it merely grazes your garb, you are not harmed. You may knock a Magic Bolt aside with your weapon or shield with no ill effects. It is unaffected by Protection from Missiles.
Yellow: Lightning Bolt. This destructive bolt of electrical energy will kill you if it hits you or your armor. If it hits your weapon or shield, that equipment is destroyed. Once one person or object is affected, the Lightning Bolt loses any power.
Red: Fireball. Much like the Lightning Bolt, this ball of flame will kill you if it hits you or your armor and will destroy a weapon or shield if it is hit. However, this spell remains active until it loses its original momentum, so a Fireball, which bounces off one person and into another, will kill both of them. It will even kill you if it touches you while rolling along the ground. Be careful of this one.
Gray: Petrify. This spell is identical to the Druid Petrify spell.
Black: Sphere of Annihilation. This magical ball will utterly destroy the first thing it hits. Protection from Magic does not protect from Sphere of Annihilation. It's very nasty, but fortunately very few people you meet will have one.