Unicorn Class Description
Player Restriction
Minor Monster (1/10 players)

Weapons Allowed:
Single short, long, or spear (Natural)

Armor:
Natural: 2 points Worn: None

Shield:
None

Lives:
3

Abilities: Horn (natural weapon)
Curing Touch (as Paladin spell) with unlimited use
Pass without Trace 1/life
Unlimited Heal Other (May not be used on self)

Abilities According to level
1st
Immune to Poison and Disease
Protection from Holding

2nd
Horn does 3 points of damage to armor
Resurrecting Touch (as Paladin spell) 1/life

3rd
+1 point Natural Armor (total of 3)
Pass without Trace 2/life (May carry a passenger)

4th
+1 life (total of 4)
May Transfer Life (as Monk ability) 1/game

5th
Resurrecting Touch (as Paladin spell) 2/life
Horn does 4 points of damage to armor

6th
Ensnare 1/life
Pass without Trace 4/life (May carry passenger)

Explaination of Abilities Horn: Unicorn natural weapon does 2 points of damage to armor

Protection from Holding: Confers immunity to Entangle, Iceball, Ensnare (spell and ability), Petrify, Hold Person, Lost, Sleep, Mass Sleep, Yield Person, Song of Charming, Song of the Sirens, Paralyze, Paralyzing Pit, and subdual.

Description: There are as many descriptions of the unicorn as there are individuals who have claimed to see have seen one. The only thing that can be agreed upon is that the creature is built much like a horse with a single horn growing from its forehead. I have searched the forests for a dozen years and have talked to five score men and women who have claimed to have seen this elusive beast, but I have never seen one.

Unicorns are said to be drawn to innocence and purity. I have employed many young women who claimed to be "pure of heart and body", but they have not yet attracted the Unicorn for me. I should have examined the girls more carefully; come to think of it, perhaps I examined a few them a bit too closely.