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Player Restriction Minor Monster (1/10 players) Weapons Allowed: Single short, long, or spear (Natural) Armor: Natural: 2 points Worn: None Shield: None Lives: 3 Abilities: Horn (natural weapon) Curing Touch (as Paladin spell) with unlimited use Pass without Trace 1/life Unlimited Heal Other (May not be used on self) Abilities According to level 1st Immune to Poison and Disease Protection from Holding 2nd Horn does 3 points of damage to armor Resurrecting Touch (as Paladin spell) 1/life 3rd +1 point Natural Armor (total of 3) Pass without Trace 2/life (May carry a passenger) 4th +1 life (total of 4) May Transfer Life (as Monk ability) 1/game 5th Resurrecting Touch (as Paladin spell) 2/life Horn does 4 points of damage to armor 6th Ensnare 1/life Pass without Trace 4/life (May carry passenger) |
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